YOUR PATCH OF THE PLANET
Central London 51.5074° N · 0.1278° W
◎ Use my location
Map radius 650 m 1 km 1.5 km 2 km 3 km 5 km
Larger areas load in sections and may take a few minutes, especially in cities.
Drive on Auto Left Right
Your coordinates go through this app to OpenStreetMap’s map service when you load an area.
THE WORLD IN MOTION
0 vehicles
0 buildings
0 km of road
Loading streets —
Simulated traffic · real street geometry
A WORLD WORTH WATCHING
Explore Walk at street level Follow a nearby vehicle Or tap a vehicle in the world. Choose chase, overhead or passenger view. Move to return to flight.
Find pedestrians Find a train
Ride a train Find a crossing Find a bus stop Find a station
Small queues at mapped stops. Passengers board and alight while buses and trains wait. Services and passenger demand are simulated. Station canopies are shown as cutaways so you can see the platforms.
Ride a train in chase, overhead or driver’s-cab view. Pedestrians wait at crossings; away from them, they only cross when nearby roads are clear.
Weather Live weather Clear skies Overcast Rain Fog Snow
Clear skies ↻
Loading current weather…
Live weather describes current conditions. The timeline changes sunlight and traffic demand.
Detail Automatic Lighter Detailed
Loading terrain…
World statistics Weather & elevation: Open-Meteo · Copernicus DEM
Walking 1.7 m eye height Return to flying Following vehicle Camera view Chase Overhead Passenger ⋯ Exit follow
Loading the London map…
Explore & weather ⌖ Recenter Enter fly mode F
+
WASD move · mouse look · Q / E down / up · Shift boost · Esc release
Thumbstick to move Drag the world to look · pinch to zoom
⌖ ↑ ↓ HEIGHT
× EXPLORE AT YOUR OWN PACE
A city, from any angle. Use your location, search a town, or enter coordinates. A bounded area of real buildings and roads loads around that point.
Take flight WASD move · Mouse look · Q / E descend / ascend · Shift boost · F capture mouse · Esc release. You can also drag the view and use the scroll wheel, or use the touch controls. On mobile, slide the left thumbstick to move, drag the world with your other thumb to look, and hold the right-side arrows to change height. Pinch the view to move closer or farther. Tap the top bar for location, time and statistics, then Done to return to flying.
Walk your neighbourhood Choose Explore → Walk at street level, or press G . You start on a nearby pavement or footpath. Use WASD or the thumbstick to walk and drag or capture the mouse to look. Hold Shift to jog. Buildings and mapped walls block your movement; ramps keep you on bridges. Use Return to flying or G to leave walking mode. Traffic does not respond to the player, so this mode is for exploring scenery.
Change the hour Move the timeline to explore today at any local time. Live time returns to the actual clock. Sunrise and sunset use the date and coordinates, including polar day and night.
People and railways Open Explore to find pedestrians, a crossing or a train. Choose Ride a train, or tap a carriage, for chase, overhead and driver’s-cab views. Move or use Exit follow to return to flight. Walkers use mapped paths and inferred pavements, with fewer people in rain and at night. Trains follow connected surface tracks; carriages follow bends and slow for mapped stations. Services are illustrative, with longer waits at night. They reverse at the loaded track boundary. Pedestrians wait for traffic to clear or stop at mapped crossings. Unmarked crossings require no vehicles within 80 metres, with a larger buffer for fast approaching traffic. All walking routes are checked where they intersect roads; cars yield until a crossing is clear. Marked crossings use a simulated give-way rule, including those mapped with signals; real pedestrian signal timings, railway signalling and real timetables are not simulated. Pause freezes all traffic, trains and pedestrians.
About this little world This is an illustrative simulation, not live congestion or a navigation tool. Vehicles follow connected roads, one-way directions, speed limits and a simple following-distance model. Traffic lights use simulated phases; unlit junctions give priority to larger roads and circulating roundabout traffic. Queues wait for room at the exit. Turning paths are smoothed. Real signal schedules and turn restrictions are not modelled. Motorways carry more traffic than local and rural roads, with weekday morning and evening peaks.
Buildings use mapped heights where available, or mapped floor counts at 3.3 metres per floor. When both are missing, buildings default to two floors (6.6 metres). Terrain uses a coarse grid of real elevation samples when available; bridges have raised decks and smooth connected approaches; their heights and gradients are illustrative. Tunnels are omitted. Window rows follow mapped floor counts, including the ground floor. Building materials, colours and supported roof shapes use map tags. Mapped sports pitches, hedges, walls, benches, fountains and towers add local detail. Small buildings can have pitched roofs, and parks contain illustrative trees. Map coverage varies. Nearby traffic and scenery receive more detail; distant buildings are simplified. Up to 1,600 vehicles (900 in lighter mode) are simulated, including buses and lorries. Tap a vehicle or choose Explore → Follow a nearby vehicle.
Map data: OpenStreetMap / Overpass. Place search: Open-Meteo. Rendering: Three.js. Sun position: SunCalc. Time zones: tz-lookup. Public map geometry is cached without user or device identifiers. Coordinates are also sent through the app to Open-Meteo for weather and elevation.